﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AlignmentScript : MonoBehaviour
{

    public Transform target1;
    public Transform target2;
	public int exercise = 1;
	
	
    // Use this for initialization
    void Start ()
    {
       
    }

    void Update()
    {
        switch(exercise)
        {
            case 1:
            {
               
            } break;

          

            case 2:
            {
               
            } break;

            case 3:
            {
               
            } break;

            case 4:
            {
                
            } break;
        }
    }
}
