Welcome
My name is Joan Llobera. Here you can find resources on my work and my hobbies.
Research
I am a Virtual Reality scientist. My research combines software engineering and behavioural experiments. Recently I have been working on bringing Physics-based Character Animation to Virtual Reality. A list of papers can be found here.
Courses
Between 2017 and 2020 I created and taught different undergraduate and graduate courses at ENTI, a university school associated to the University of Barcelona. You can find the materials for:
A second year introduction to computer graphics here
A third year introduction to the algorithms of character animation here
In 2021 I taught a course on physics-based character animation at SIGGRAPH, the materials can be found here
Thesis
My PhD thesis(2006-2012) was supervised by Mel Slater and explored embodiment, social interaction and the creation of Virtual Reality stories based on interactive characters.
My MSc thesis (2003) was supervised by Daniel Pressnitzer and explored the neural basis of auditory perception using psychoacoustics and magnetoencephalography.
Open Software projects
I have contributed to two significant software projects in the past.
An implementation of Behaviour Networks for Unity3D to be published when I have the time.
A framework to create Physics-based Interactive Characters in Unity3D. A first version in Physx called Marathon Environments. Later, it was succeded by Modular Agents a more mature framework based on MuJoCo, developed with Balint Hodossy.
Startups
I have created two companies.
I founded Timepath (2014-2018) as an attempt to materialize my vision of VR experiences based on embodied social interactive characters created through role-playing.
I co-founded IZI Record (2020 - present) to materialize an idea to transform mobile-based video creation into a social activity, in the context of recording live music.
Hobbies
When I have free time I like making music and writing short stories (examples coming soon). When I had more free time I also explored shooting short movies and writing movie scripts. Occasionally I also spend time doing photos.
In 2011 I participated in the creation of an interactive art installation.
In 2020 I directed a videogame prototype that worked in mobile phones and VR headsets. It was implemented by a group of last year students at ENTI.